One of the top questions we are asked by parents when touring our alternative private school outside of Richmond, Virginia is “what curriculum do you use?”
When families tour AAWE, I tell them the same thing every time: we are not an academically driven school. We’re a learner-driven community that puts character and leadership at the center, alongside academics.
That doesn’t mean we take math, reading, and writing any less seriously. We still believe deeply in learning to do and learning to learn. We just don’t believe in artificially pacing a child, labeling them ahead or behind, or adding pressure to master a skill by a certain birthday.
We believe every learner who walks through our doors is capable of learning these foundational skills on their own timeline. Our goal isn’t to rush that process. It’s to help a learner fall in love with learning, and then watch them take on harder and harder challenges because they want to, not because we told them to.
Math and reading matter. They’re not the whole picture, though. Our learning design is built around the whole child, which is why you’ll hear us talk as much about character, ownership, and courage as you will about academic mastery.
Here’s a look at how a typical year of learning design comes together at AAWE, though the specifics shift depending on the studio and the season:
Quests are real-world projects, usually spanning four to six weeks, where learners take on a compelling narrative and a series of challenges that build 21st-century skills while weaving in subjects like science, social studies, and history. Across a year, our Quests typically balance team building and communication, entrepreneurship, civilization and history, science and logical thinking, and creativity.
This looks different studio to studio, but the through line is the same — learners are writing and speaking far more than it might appear at first glance. They draft Townhall proposals, write peer reviews, reflect on Quest challenges, and build arguments daily in Socratic discussions. As they move on to older studios, these writing challenges look more like writing pitches, proposals, debates and personal essays as they prepare for college or the real world.
This is our version of world history, geography, and sociology, built around putting learners in the shoes of people throughout history and asking why. Why do some societies rise while others fall? Each year includes at least one Civilization-focused Quest.
These are self-paced, gamified programs that make up the bulk of a learner’s morning, built to develop foundational skills in math and language.
We ask learners to master a concept, not simply finish it. That’s a higher bar than a traditional classroom sets, where the pace is set by the teacher rather than the student. For some learners, that means moving slower through a concept than they might elsewhere. What they’re building in exchange is a foundation that actually holds up over time.
The tools we use tend to go deeper than a traditional textbook allows, because they aren’t racing to cover a fixed scope by a fixed date.
There’s a study on self-paced math learning I come back to often. Learners who waited until they were genuinely ready for a concept moved from basic arithmetic to mastering algebra in roughly 75 hours of instruction. In a traditional setting, that same span typically takes seven to eight years.
This post doesn’t even touch independent reading, handwriting, typing, foreign language, physical education, servant leadership, or our outdoor program — all of which play a real role in a learner’s overall growth. That’s a conversation for another time.
If you’ve read this far, I’d ask you to sit with a few questions:
If yes, then:
No school is a utopia, and we don’t claim to be one. But we do believe every learner who comes through our doors gets a real shot at learning to learn, learning to do, and learning to be, on their own timeline. It’s messier than a curriculum mapped out quarter by quarter. It’s also, we believe, far richer.
If your answer is yes, I’d genuinely like to hear your thinking. Reach out and let’s talk it through together before assuming the answer is no.
If your answer is no, I’d encourage you to keep leaning into what a learner-driven approach means for your family — asking questions, staying curious about the process, and trusting the journey even when it doesn’t look like the path you walked as a student.
Job number one is to make it fun to be part of the community. If the learners want to belong to the tribe, they will accept hard work and the Hero’s Journey as the price of membership, deeply imbedding the core belief that grit matters more than IQ for heroes in the long run.
Plus, motivated learners work at 10X the rate of average students. This is a massive differentiator from traditional schools where motivation is driven by FEAR, not REWARD.
Reading, writing (communication) and math are fundamental tools for decision making and critical thinking.
First, make reading fun and enjoyable (see point number one above.) Allow Learners to read anything they want. Once they love to read, you can offer more challenging ideas, authors and genres. The amazing thing about Acton is that these young people don’t have a negative take on reading. It’s something they actually enjoy and they enjoy it because they have the freedom to read what interests them instead of being forced to read something they will be tested on.
Make writing fun by starting with journaling or lighthearted creative writing. Start early with Socratic discussions. Always write or communicate for a reason, usually as part of an exhibition, so that quality matters to the learners. Over time, offer more difficult challenges and genres. Use peer critiques to boost motivation; Learners will write and revise a great deal if they can share with friends. Guides offer final proofing and critique.
Handwriting and spelling will come over time, but giving Learners incentives to improve these earlier helps some parents relax. Grammar is different. Too much early emphasis on grammar can kill the joy of getting thoughts and emotions on paper. If Learners care about writing and communicating, better grammar will come as they continue through their badge requirements.
Khan Academy and other game based adaptive programs like Dreambox make math curriculum a breeze, so you can focus on motivation and including math in real world projects.
Find articles, videos and ethical dilemmas that put the Learners in the shoes of a heroic decision maker, require them to take a firm stand and debate the alternatives in a Socratic Discussion. Debating and discussing history through a socratic lens makes young people more connected to the content.
If you are confident that the Core Skills are being mastered, you can add Quests to master 21st Century skills and subjects like Science. A Quest is nothing more than a series of hands-on, real world projects that contain a narrative and a public exhibition at the end.
Start with simple Quests first. Then add more complex Quests. Once you have a sense of what makes a great Quest, simplify again. Then hand over Quest creation to your Learners.
As soon as possible, ask Learners to begin real world apprenticeships – this happens in Middle School. This includes each Learner considering his or her individual gifts and talents; activities that bring joy or “flow,” and the irresistible opportunities or terrible injustices that inspire a young hero.
Challenge Learners to identify and pitch apprenticeship opportunities themselves, with as little help as possible from adults. There’s nothing quite as freeing as knowing you can identify and land your next adventure in life, all by yourself.